![]() ![]() Thus, if you promote later, Bowie is going to have bigger base stats to work with. It's actually stored as "Promoted Bowie should gain 29 ATT by level 30". Now, despite how the boxes are labeled, the game does not store the value as "Promoted Bowie's ATT should be 57 at level 30" (incidentally this is actually how Shining Force GBA does it, rendering promotion time inconsequential). Take a look at promoted Bowie's (right table) attack growth. To fully illustrate this, let's check Bowie's stat sheet: So what's the incentive for not promoting in Shining Force 2? Well, you miss out on twenty whole levels of stats. I'm not actually sure how Shining Force 3 handles it. The stat cut is missing in both Shining Force 2 and Final Conflict. ![]() Upon promotion in those games, all your stats took a 10% cut, so you could really hamstring yourself early in the game. Shining Force 1 (GBA remake included) and CD gave you an incentive to not promote right away. ![]() In general, promotion does two things: It allows access to more powerful weapons and alters stat growth patterns, usually for the better. However it's not mandatory unpromoted characters can level all the way up to 40 before they stop gaining experience. The way promotion works it that an unpromoted character can choose to promote to a new class at level 20. One of Shining Force's regular mechanics is promotion, also called "class changing" by Fire Emblem. Part 14: :spergin: 2: Promotion Things you didn't know about Shining Force: Promotion and you! ![]()
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